Honey Trails — Privacy Policy
Effective date: 2026-10-13
This policy explains what information is processed when you play Honey Trails (the "Game"), an iOS puzzle game published by
9506-6320 QUÉBEC INC., operating the "WhiskerWorks" games ("we", "us"), Québec, Canada . Contact: bonjour@tazgo.ca.
WhiskerWorks also publishes Honey Pour, Swarm Sort, Jar Packer, Nutty Drop and Honey Bar; each game has its own privacy policy and the games
do not share data with each other.
1. Short version
- No chat, and an account is optional. We do not ask for your name, phone number or location. If you choose to sign in with Apple
or Google (Settings > Account & cloud save), your progress is also saved in the cloud so you can get it back on another device.
- Your progress is saved on your device; it is sent to our cloud database only if you sign in.
- Optional Game Center leaderboards: if you are signed in to Apple's Game Center, your highest level, best score and daily challenge
score can be posted to public leaderboards run by Apple, under your Game Center nickname. The "top X %" shown at the end of a game is
calculated on your device from Apple's leaderboard data. The Game works fully without Game Center.
- The Game is free and shows ads, provided by Unity LevelPlay (Unity Ads and ironSource Ads). These partners receive device and
ad-interaction data to show, measure and protect ads.
- The advertising identifier (IDFA) is used only if you allow tracking in Apple's App Tracking Transparency prompt.
- Purchases are processed by Apple. We never see your card or payment details.
- We use Google Analytics for Firebase to understand how the Game is played (anonymous game events) and Firebase Remote Config
to adjust game balance and ad frequency without an update (see section 7).
2. Information stored on your device only
The Game stores locally on your device: your progress (highest level reached, best score, coins, unlocked board themes, album cards,
daily challenge results, tutorial steps, purchases owned), the game in progress (positions and levels of the bees, the active trail,
score, free undo used) so you can resume it, your settings (sound, music, haptics, language, Game Center posting) and your privacy choices.
We do not receive this data. It is deleted when you delete the Game. Depending on your iOS settings it may be included in your own
iCloud/device backup, which is governed by Apple.
3. Information we process
We do not operate our own game server. We receive personal data in three cases: (a) when you email support (your email address and
message), used only to answer you and kept no longer than 24 months; (b) when you sign in (section 3b);
(c) analytics events (section 7).
3b. Optional account and cloud save (Firebase Authentication + Cloud Firestore, provided by Google)
- What: if you choose Sign in with Apple or Sign in with Google, Firebase Authentication creates an account identifier (Firebase
user ID) linked to your Apple or Google sign-in, and may receive the email address that Apple/Google shares (with Apple you can hide
it with "Hide My Email") and your sign-in provider. Your game save (progress, coins, purchases owned, album, themes, daily challenge
results, settings) is stored in Cloud Firestore in a document only your account can read or write, with the date of the last update
and a summary (best level, best score, coins, games played).
- Why: to back up your progress and restore it on another device (performance of a contract). Not used for advertising, not shared
with ad partners, not used to track you.
- Where / who: Google LLC / Google Ireland (Firebase), in the Google Cloud region selected for the project (North America); https://firebase.google.com/support/privacy.
- How long: until you delete your account. Settings > Account & cloud save > Delete account deletes your cloud save and your
account immediately (Apple sign-in tokens are also revoked); your progress stays on your device. Signing out stops the sync without
deleting anything. Backups held by Google are purged on Google's schedule.
4. Advertising (Unity LevelPlay)
4.1 What is collected and by whom
When an ad is requested or shown, the Unity LevelPlay SDK and the ad networks it mediates collect, directly from your device:
- Device identifiers: the IDFA only if you allowed tracking; the identifier for vendors (IDFV) and SDK-generated identifiers.
- Device and connection data: device model, OS version, language, screen size, connection type, IP address (used to infer country / coarse location).
- Ad data: which ads were requested, shown, clicked or rewarded; ad performance and SDK performance data; impression-level data
(ad network, ad format, placement, country, estimated revenue). The Game may read impression data to manage ad frequency.
- If you report an ad to a network, the content of your report.
No Game Center information (nickname, player identifiers, scores, rank) is passed to the ad partners.
Unity's published disclosures: https://docs.unity.com/en-us/grow/levelplay/platform/legal-resources/apple-privacy-questionnaire
and https://docs.unity.com/en-us/ads-ios/4.20.0/privacy/developer-consent/disclosures/apple-privacy-survey
4.2 Why
To display ads (including optional rewarded ads that you choose to watch, for example to continue once after a game over, to get an
extra undo or a hint), cap how often ads appear (interstitial ads are shown only between two games, never during a game), measure ad
delivery and earnings, prevent fraud, and — only with your consent where the law requires it — personalise ads.
4.3 Who receives it
- Unity Technologies (Unity Ads, ironSource Ads, LevelPlay mediation): https://unity.com/legal/game-player-and-app-user-privacy-policy — privacy contact DPO@unity3d.com.
- Other ad networks enabled in mediation (none other at launch): None.
These partners act under their own privacy policies and may be located outside your country (e.g. in the United States), relying on
safeguards such as the EU Standard Contractual Clauses as described in their policies.
4.4 Your choices [IN-APP CONTROL]
- Tracking (iOS): if you choose "Ask App Not to Track", the IDFA is not shared (it is all zeros). You can change this at any time in
iOS Settings > Privacy & Security > Tracking. Refusing never blocks any part of the Game.
- EEA / UK / Switzerland: we ask for your consent before personalised ads. Without consent you still see ads, but they are not personalised.
- US state privacy laws (e.g. California): you can opt out of the "sale" or "sharing" of personal information for targeted advertising.
- You can change these choices at any time in Settings > Privacy choices in the Game (withdrawing consent is as easy as giving it). You can also tap the privacy/info icon shown in many ads.
- Report an ad: use Settings > Report an ad or email bonjour@tazgo.ca with a description or screenshot of the ad.
- Remove Ads: the "No Ads" purchase (also included in the Royal Queen Bundle) removes interstitial and banner ads; rewarded ads you
choose to watch remain available.
5. In-app purchases
Purchases are made through Apple's App Store; Apple processes the payment under its own privacy policy (https://www.apple.com/legal/privacy/).
We never receive your name, Apple Account or payment card. The Game receives a transaction record (product, transaction identifier, receipt)
to deliver and restore what you bought. The purchase plugin (Unity IAP) may process technical data such as an installation identifier,
session identifier, device information and country to operate purchases — see https://docs.unity.com/en-us/iap/privacy-and-consent/overview.
Refunds are handled by Apple: https://reportaproblem.apple.com.
6. Game Center leaderboards and "top X %" (optional, provided by Apple) [IN-APP CONTROL]
- What it is: Game Center is Apple's gaming service. If you are signed in to Game Center on your device, the Game can post your
highest level, your best score and your daily challenge score to three leaderboards ("Highest Level", "Best Score",
"Daily Challenge" — the daily one restarts every day) and show you these leaderboards. If you are not signed in, or you decline, the
Game works exactly the same; only the leaderboards and the "top X %" are unavailable.
- "Top X %" and "world record": at the end of a game, the Game asks Game Center for your rank, the total number of ranked players
and the top entry, and calculates the percentage on your device. Nothing is sent to us. Without Game Center or offline, no
percentage is shown (we never display an invented figure).
- What Apple shares with us: according to Apple, developers of the games you play can request your Game Center nickname, avatar and
Game Center identifiers (game-scoped / team-scoped player IDs), and, only if you allow it, the list of your friends who also play.
See Apple's notice: https://www.apple.com/legal/privacy/data/en/game-center/
- What the Game does with it: it uses this information only on your device, to show the leaderboards, your rank and your own
nickname. The Game does not send your nickname, player identifiers, friends list, rank or scores to us or to our advertising
partners, and never displays your player ID. We never try to link Game Center information to any other data (App Review Guidelines
4.5.3 and 4.5.5).
- What is public: for games with global leaderboards, Apple states that your Game Center nickname, avatar and scores are visible to
all Game Center users. Choose your nickname accordingly; you can change it, your profile and sharing options in iOS
Settings > Game Center, or sign out of Game Center.
- Who is responsible: leaderboard data is stored and processed by Apple under Apple's privacy policy (https://www.apple.com/legal/privacy/).
- No in-game switch: to stop posting scores, sign out of Game Center in iOS Settings > Game Center.
7. Analytics, attribution and game settings download
- Google Analytics for Firebase (Google): the Game sends game events (e.g. game started / over with level, score and duration,
merges, hints, undos, tutorial steps, ad and purchase events, settings and screens used), device and app information (model, OS,
language, country derived from IP, app version) and the Firebase app-instance ID. It does not receive your name, email or the IDFA
through the Game. Purpose: understand and improve the Game (legitimate interest / consent where required). Your ads choice is passed
to Firebase consent mode (ad storage / ad user data / ad personalisation denied if you declined personalised ads). Event data is kept
for up to 14 months (Google Analytics data-retention setting). https://firebase.google.com/support/privacy
- Firebase Remote Config (Google): at launch the Game downloads game-balance and ad-frequency settings; this uses the Firebase
installation ID and basic device data. No game data is sent.
- No crash-reporting or attribution (MMP) service is enabled in the current version. Apple's privacy-preserving SKAdNetwork may tell
an advertiser that an install came from an ad, without identifying you.
Remote Config requests go to Google's Firebase servers; Google keeps its server logs according to its own retention rules
(https://firebase.google.com/support/privacy and https://policies.google.com/privacy).
Update this section if an analytics service is enabled (GDD §15 events such as game_start, game_over, merge, percentile_shown…) or if
receipt validation is switched on: name the provider, data sent, purpose, legal basis, retention, and link to its policy.
Current status: Google Analytics for Firebase + Remote Config enabled; no MMP.
8. Notifications
If you allow notifications, the Game schedules local notifications on your device (for example "today's challenge is waiting"). They
are created on the device; no notification token is sent to us. You can turn them off in iOS Settings at any time.
9. Children
The Game is a puzzle game for teens and adults. It is not directed to children under 13 and is not in the App Store Kids category. We do
not knowingly collect personal information from children under 13 (or under the age of digital consent in your country — 15 in France,
13–16 elsewhere in the EU). Because the Game may also appeal to younger players:
- we never ask for names, contact details, photos or location, and there is no chat or user-generated content;
- Game Center features follow the restrictions that parents set with Apple's Screen Time (e.g. Game Center restrictions);
- ads are requested with content restrictions intended to keep them suitable for the Game's age rating, and you can report any unsuitable ad;
- if you are a parent and believe your child's personal data has been processed, contact bonjour@tazgo.ca and we will help have it deleted.
10. Legal bases (EEA/UK)
- Performance of a contract: running the Game, delivering and restoring purchases, showing the optional leaderboards you choose to use,
the optional account and cloud save.
- Consent: personalised ads, tracking (ATT), access to device information for advertising where required, notifications.
- Legitimate interests: non-personalised ads to fund a free game, ad frequency control, game analytics and remote game settings
(Firebase), fraud prevention and security, answering support requests.
11. Your rights
Depending on where you live (e.g. GDPR in the EEA/UK, CCPA/CPRA in California) you may have the right to access, correct, delete or port
your personal data, to object or restrict processing, to withdraw consent at any time, to opt out of sale/sharing, and not to be
discriminated against for using these rights. Game data on your device is deleted with the Game; your account and cloud save are deleted
in the Game (Settings > Account & cloud save > Delete account) or on request to bonjour@tazgo.ca. Game Center data
is held by Apple: manage it in iOS Settings > Game Center or via https://privacy.apple.com. For data held by ad partners, use the in-game
privacy settings, the ad's privacy icon, or the partners' policies above; we will also help if you write to bonjour@tazgo.ca. You may
complain to your data-protection authority (in Québec: Commission d'accès à l'information, https://www.cai.gouv.qc.ca; in France:
CNIL, https://www.cnil.fr). Requests are handled by our person in charge of the protection of personal information (section 14).
12. Security and retention
Data stored by the Game stays on your device, except the cloud save of signed-in players (kept until account deletion, access restricted
to the account owner by database security rules, encrypted in transit and at rest by Google). Analytics data is kept as stated in section 7.
Data held by ad partners and by Apple (Game Center) is retained according to their policies.
Support emails are kept as stated in section 3.
13. Changes
We will update this page when the Game's data practices change and change the effective date above. Significant changes will also be
announced in the Game.
14. Contact
9506-6320 QUÉBEC INC. (WhiskerWorks) — Québec, Canada — bonjour@tazgo.ca
Person in charge of the protection of personal information (Québec, Law 25): Mohamed Touihri, bonjour@tazgo.ca.
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